Stylized Dungeon

Zbrush hipoly sculpts

Zbrush hipoly sculpts

Zbrush hipoly sculpts

Zbrush hipoly sculpts

Zbrush hipoly sculpts of some of tiling wall and floor textures

Zbrush hipoly sculpts of some of tiling wall and floor textures

The whole gang. Everything that was used to build the scene.

The whole gang. Everything that was used to build the scene.

An environment made during a five week course at Futuregames where the goal of the course was to make a modular environment. Other than that we were free to do whatever style we wanted.

The assignment was 100% individual but we decided on a theme and made a style guide for the environments in a small group. The style we chose was a stylized look but with PBR textures, so Overwatch was the main inspiration. The end result for me personally ended up a bit more realistic than Overwatch, and I also looked a bit at Diablo III for references. We also decided to have some kind of occult raven elements in our scenes, to make them a bit more interesting.

This is my first environment Unreal 4 (or any engine for that matter), and I really learned a ton during these five weeks. A big thanks to Kim Aava who was the teacher and guided us through out the process, and also to my classmates for awesome feedback and input.