Monkey Cave [UE4]

The foliage was sculpted or just sub-D modelled

The foliage was sculpted or just sub-D modelled

I used Substance Designer to texture the baked down foliage

I used Substance Designer to texture the baked down foliage

The main inspiration for the scene, from one of the best games series ever: Monkey Island!

The main inspiration for the scene, from one of the best games series ever: Monkey Island!

An environment created as the final exam at Futuregames with the sole purpose to learn vegetation creation for games.

Everything in this scene is made by me from scratch.

Inspiration came from real world rain forests, Uncharted and of course the best game series ever; Monkey Island.

Thanks to everyone who gave feedback along the way, I feel that it's been loads of people involved in this one.